An update
- Michael S Bearre
- Jan 28, 2020
- 1 min read
Alrighty, so I've built a lot of models and did a test scene to figure out scaling, and things of that nature.



What you're seeing is the start of the Cadaver scene. I created a stress build with only a few objects to get an idea about how long it will take to render without anything too complex, as I still have to include a corpse and other stuff.
So far, this took about four seconds. Unfortunately, four seconds per frame is too long, which...is...bad news... So, I will have to go back to the drawing board and figure something out, but all in all, it was nice to see some of the thing's I've made, though I need to create a uniform scale because the objects, once imported, come into the scene all screwed up.
I have to spend a good minute resizing the object, and up above there are at least 15 objects in the scene. If I spent 1 minute resizing 1 object, well, then that's 15 minutes alone on resizing stuff.
So, I need to do a better job on creating assets that are ready right out of the box. I can do this by creating a uniformed scale across files (meaning: I go through and set everything to imperial units, then resize it accordingly), because the problem is that I have a mix of metric, and imperial, in addition to that, I'm just eyeballing everything.
But, Cadaver is coming along. It's coming along well.